GETTING STARTED
Lay a road, zone residential + industrial along it, build a
power plant and run a power line to the zones — zoned land and buildings conduct
electricity onward, so one connection lights a whole district. Watch the RCI gauge — zone what the city
demands. Water towers, schools, police and parks unlock denser, wealthier growth.
CONTROLS
| Left mouse | use tool / drag roads, wires & zones |
| Right mouse / middle drag | pan the map |
| Scroll wheel | zoom |
| Q | query tool |
| B | bulldozer |
| R / L | road / power line |
| SPACE · 1·2·3 | pause · sim speed |
| N · M | lighting · sound |
| F · S · H | budget · save · help |
| ESC | cancel tool / close panels |
TIPS FROM THE PLANNING OFFICE
Industry pollutes — keep it downwind of homes. Crime breeds where police don't patrol.
If the treasury runs dry, services shut down. Fires spread where fire stations don't reach.
claim.town is a fan-made homage to SimCity 4. Not affiliated with EA or Maxis.
Everything here is procedurally drawn — no assets were harmed.